CAV food delivery
Jane Tianyu Wu
How will the future CAV look like? Perhaps we can learn from today’s food delivery, for this industry connects vehicles, city and people in such a subtle way.
You must have seen a delivery boy riding a bike in the city:
During lunch hours, a delivery boy might be carrying 8 food packages at a time. Imagine Jack the deliver boy leaves RestaurantI carrying 2 food bags to be delivered to 2 different customers within 30 minutes. He drives to Customer A’s house and finishes the delivery. On his way to the next customer, Jack takes a third order so he decides to drive to RestaurantII first (only 1 mile away from him) and then Customer B... As shown in the flowcharts below.
You can never work out the best route a food deliver boy can take. Because he works in the ever-changing city!
So I designed this game to simulate future AV food delivery.
Game instructions
There are several different road maps to choose from. Players can also design their own.
Each player plays as an AV. A delivery mission works like this: a restaurant sends out a delivery order to all AVs and AVs can decide whether to pick the order or not. Once an order is picked by an AV, it needs to finish delivery within 6 time credits, while all the other AVs wait until next order.
There is a time bank and a money bank to evaluate the game results. At the start of a game, each player (AV) has 50 time credits, £100 and 3 delivery orders to do. A player (AV) earns £10 if he finishes one delivery in time, and loses £25 each time he fails to deliver in time.
AVs can drive on streets and enter blocks. All restaurants locate inside blocks, so AVs have to enter a block to pick or send food bags. Entering any one block costs 1 time credit.
Driving from point A to point B costs 1 time credit. Driving from point B to point C costs 2 time credits.
Count your money when you’ve run out of time credits. A
Play from easy mode to hard
Have fun!